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These Rules are thanks to www.uk.abalonegames.com (used without permission)
Winning the game
Push the opponent's marbles off the hexagon board.
First player to eject six of his/her opponent's marbles wins. After tossing for colours, blacks play first. Players move in turn. Once played, a move cannot be changed.
Moves
On his/her turn, a player may shift one, two, or three marbles together in any of the six possible directions, provided there is an adjacent free space:
In line, or broadside. When two or three marbles of the same colour shift together, they must be moved in the same direction.
Moving more than three marbles of the same colour on a single turn is not allowed.
One, two, or three marbles of the same colour, which are part of a larger row, may be separated from the row played. A single move may not lead to conquering more than one space at a time.
Sumito: Pushing Means Outnumbering
To push your opponent's marbles, a "Sumito" must be set up, i.e. one of the three superiority positions.
The opponent's marbles may only be pushed "in line" when in contact and only providing there is a free space behind the attacked marble or group of two marbles.
"Pac": Position of Balanced Forces
The only three possible Pacs are the following:
1 to 1 Pac 2 to 2 Pac 3 to 3 Pac More than three marbles of the same colour and "in line" do not change the three to three stand-off. In a "Pac" position, neither side can push. The "Pac" must be broken along a different line of attack.
Caution!
Pushing is not allowed if:
There is no free space behind your opponent's group. There is an empty space between your group and the opponent's. The marbles are not in line.
Ejection
A marble is ejected when it is pushed off the board. The first player to eject six of his/her opponent's marbles wins the game.
Thanks for taking the time to read the Official Abalone Rules. We hope you enjoy the game!
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